RECENT ENTITIES

 

 

From Helsinki, Finland developers Shiver Games, in the 10th month of the year 2012, came a devilish horror game release by the name of ‘Lucius’. A beautifully rendered game that puts you in the shoes of the evil one instead of constantly running from it, your mission, to murder every single inhabitant of Dante Manor at the bidding of Lucifer. Sounds easy enough but pulling it off without getting caught can be a bit tricky.

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First conceived in 2003 Darkworks began production of the original game in 2005 but later abandoned the effort. Ubisoft Shanghai picked up the torch in 2008 and finally released the game to the masses in Sept of 2012. ‘I Am Alive’ is a very lonely and quiet game, filling the player with a sense of dread and doom as if they were walking the very desolate landscape themselves. You must learn to survive in a desperate world and learn to navigate in a radically redesigned urban scape.

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Developed by a group at the University of Utah’s Master Games Studio and released on Desura in Oct of 2012 ‘Erie’ is one of the better short games that utilizes a simple idea with a simple goal, escape the Fermi I Nuclear Reactor. There is no major combat, in fact if you get caught you are done, only the need to navigate a facility whose layout you are not familiar with in search of electronic keys that will ultimately reveal a way out. The pace is frantic and keeps the player tuned up pretty good, have a go and see if you can unlock an escape route.

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Although I get a little grumpy with any games that utilize perma-death without even a zone save of any kind ‘Paranormal’ still manages to gain high marks for a well built game. It is good, it is scary, visually it has some of the best textures out there and it has an expansion in the works that will expand the haunted landscape to include the entire town. Developed by Matt Cohen of Ohio, USA and released on Desura in Aug of 2012 ‘Paranormal’ will stand the hairs up on the back of your neck. Visit this excellent sim of a haunted house and test your nerve.

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Here is an interesting game that started its life as a university project at the Universidad Pompeu Fabra in Barcelona, Spain. Released via the dev group’s Word Press site in Nov. of 2011 the game sets you up as marine engineer Liz and you are apparently the sole survivor on a stricken ocean liner that you actually designed. The place is crawling with mutants and you must escape with your life but the ship is not exactly in perfect shape these days so a straight forward path will of course not be on the agenda. A short but fun game with an interesting setting, check it out.

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Albert Tokaj, psychological sleuth and most wanted, by your own kind and every other kind in the Republic. It is the year 2035 and the artistic minds at Intoxicate Studios have created a virtual world where survival of the ultimate war is carried out in the ideal setting of the Glory Shelter, that is until someone had different ideas. Released in Nov of 2011 ‘Afterfall: Insanity’ takes us along as the good doctor goes from studying confinement syndrome to being accused of using it to murder every soul in the shelter. Stand strong because no one else in this hell is going to stand with you.

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From the makers of the classic Penumbra series we received a new breed of classic game, this one trending toward a more historical presentation. Released to the gaming populace in Sept of 2010 by Frictional Games it quickly staked its claim at the top of the survival horror genre as the scariest game ever made. It is time now to re-visit the dark halls of Brennenburg Castle and once more bring our justice to bear upon the mad Baron Alexander.

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In the not too distant past, in the year of 2012, there came to the PC horror gaming world a Remedy Games release that stood tall in a sea of games. Alan Wake is an action packed masterpiece and a must have in every horror gamers library. Here we take a quick look back at a game that we all hope gains a solid respectable sequel someday.

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